> Work Breakdowns
> Technical Art
- Base SDFs Examples
- Unreal Animation Fast Path
- Animated Textures
- Render Targets
- Control Rig
- Texture Pipeline
- Batch
- Perforce
- Python
- Space Filling Tool
- Portfolio/Demos/Video Mapping Tool.md
- Texture Packing Tool
- Niagara
- Custom Modules
> Technical Design
- Gameplay Ability System
- Gameplay Cues
> Engineering
- Noise Generation
- Heap Library
- Controlled Loop Macros
- Graph Theory
- “Unreal is just C++ with extra features”